

There is quite a bit of replay value with this title as each stage contains hidden collectables in the form of photographs. Although you can save the game it only contains one save profile which is a shame. The game can be completed in one lengthy sitting however it does have a save function so if you wanted to break it up into two or three more manageable sittings then the experience probably won’t feel as strenuous in the later stages. If you feel as if a level or boss is a bit beyond you then you can tilt the odds in your favour by gaining some extra health and lives in the many bonus games which you can visit from the hub world at the cost of some mirrors.
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Although some of the later stages can be a bit taxing you’re free to keep on trying until you eventually beat them. I like this system as it encourages you not to be too slap dash in how you play but it isn’t too punishing if you lose too many lives. If you lose a life you’re sent back to the last checkpoint you hit and if you lose all your lives you have to restart the stage. You start the game with three lives however continues are unlimited and the game saves after each stage. These attacks normally involve dodging a pattern of bullets or attacking a stream of enemies.
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For me I would say that the level’s design and layout is the driving force behind this game and the element that kept me wanting to play on until the end.Īt the end of each base is a boss which acts as a bit of an endurance round as each boss only requires three hits, however you need to survive a series of attacks before they expose their weak spot. I’d say that the ratio of platforming hazards to enemy combat is balanced far more in favour of the hazards, although I actually preferred this. The stages are all wonderfully designed with plenty of intricate and well thought out hazards to avoid (lasers, circular saws, flames, rotating platforms, all the usual suspects) along with a smattering of enemies to take care of. All the main stages contain lots of secret areas which could contain anything from mirrors (coins), extra lives, collectables or access to bonus rooms. He can also interact with the landscape by hitting switches or breaking through marked walls which will either help him progress through stages or find secrets. He can also take advantage of power-ups such as being able to spawn his own moving platforms or use a rocket pack to blast his way up to higher areas. In all the main stages Jett can dash, jump, double jump and wall kick. The mix of styles actually complement each other very well, with the only difference in controls being the inclusion of the L & R triggers in the roaming 3D stages which are used to rotate the camera. This is great as the emersion you feel while playing is never broken or disjointed. In addition to these main stages there are also some fun arcade style special stages after each base which includes a fast paced 3D jet ski stage, a free falling ‘Pilot Wings’ style stage, and a side scrolling shoot-em-up stage which is where you have your final battle with ‘Taikai’.ĭespite the fact that the stages vary in style they all control and play in the same fashion with the same moves, power-ups and goals to achieve.

There are classic 2D side scrolling stages (think Mega Man Powered Up), 3D side scrolling stages (think Mario 3D land), and free roaming 3D staged (think Banjo-Kazooie). ‘Jett Rocket II’ is a platform game (for the most part anyway) but is presented in a variety of different styles. The story is as mediocre as they come, thankfully the game play is of a much higher quality. Jett’s mission is to travel to three fortified bases to save his mechanical buddies and beat Taikai one more time. After thwarting Taikai in the previous adventure for the Nintendo Wii, he has returned from exile at the edge of the galaxy to wreak revenge. You play as a young, athletic adventurer named ‘Jett’ who’s small robotic pals have been teleported into captivity by his nemesis, the evil robot ‘Taikai’. ‘Jett Rocket II: The Wrath of Taikai’ is a platform game with a variety of game play styles for the Nintendo 3DS.
